The faces are getting out of hand.
Showing posts with label masks. Show all posts
Showing posts with label masks. Show all posts
Sunday, April 19, 2020
Monday, April 13, 2020
Sunday, April 12, 2020
Saturday, April 11, 2020
Friday, April 10, 2020
Thursday, April 09, 2020
Wednesday, April 08, 2020
Monday, April 06, 2020
Sunday, April 05, 2020
Friday, April 03, 2020
00737, Ancient face
"Ladies and Gentlemen of the class of '99
Wear Sunscreen
If I could offer you only one tip for the future,
Sunscreen would be it
The long term benefits of sunscreen have been proved by scientists"
-Baz Lurhmann
Without sunscreen:
Thursday, April 02, 2020
00736, Shiny tiny face
The airbrushed edge highlights on a black base coat with gloss varnish give the impression of a very middle class description.
Of this.
Of this.
Wednesday, April 01, 2020
0733, Half and half
Following on from the wooden version, here's the first painted face.
Because... you know... painted faces.
Because... you know... painted faces.
00732, Many tiny faces
To make many tiny faces, make a silicone mold (which can be spelt "mould" or "mold", depending on location, although I've probably picked the wrong one).
Then, fill the mold with resin:
And repeat:
00731, More tiny faces
Here's the first face. Cut out of Utilie on the CNC, oiled and waxed:
On to the molding and painting next (thumbs up emoji).
Process porn:
00730, Tiny faces
I don't need a reason to make tiny masks as the following pictures will attest.
Designed using subdivision modelling in Cinema 4D, then imported into Fusion 360 to create toolpaths for the CNC. Then machined in Utilie (that's wood) and cast in silicone to make resin copies. Then painted in a variety of different ways.
These are the digital versions before they enter the physical world:
Designed using subdivision modelling in Cinema 4D, then imported into Fusion 360 to create toolpaths for the CNC. Then machined in Utilie (that's wood) and cast in silicone to make resin copies. Then painted in a variety of different ways.
These are the digital versions before they enter the physical world:
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