If only one thing could be said about these backgammon pieces - beyond that you can play backgammon with them and they look nice - it would be that it feels really nice when you put your finger in them.
There, I said it.
Here's the process pics:
Friday, March 27, 2020
Thursday, March 26, 2020
00715, Backgammon porn
Took these picture soooo long ago and never bothered to process them.
I stated with bare wood, muffed up the finish (oil on birch ply is horrible) and decided to go abstract.
Gave the board away - think they liked it. But do they play it?
I stated with bare wood, muffed up the finish (oil on birch ply is horrible) and decided to go abstract.
Gave the board away - think they liked it. But do they play it?
00714, Tiny cosmonaut
Cosmonaut is a much better word than astronaut (IMHFO).
In no particular order, here's the 'making of' images from the nice camera:
In no particular order, here's the 'making of' images from the nice camera:
00712, the Hand Thing
The Hand Thing is a project I've been obsessing over for a long time.
Editing films and creating motion graphics and animation means working a lot with keyboard shortcuts, you know, cut, paste etc. Most of this work is done with the keyboard and very few time is the keyboard used for typing text (like normal people do).
So this is what they call a Human Interface Device (HID) - something designed to make interactions with a computer easier and/or faster. Here's the end result:
It starts with designing the size and shape of the device with plasticine and placing buttons using ball bearings, so that the buttons fall where the buttons fall where your fingers can easily reach them:
Then it's down to importing the picture into a computer, tracing around the image, making a 3D kinda version of it and cutting the design out of wood using the CNC machine. Once cut, it's on to gluing on buttons and connecting them to a microcontroller (tiny computer), which takes the button presses, converts them into a combination of keyboard commands and sends them down a USB cable to the computer which thinks you're inputting a whole load of keyboard commands:
Here's an example fo the code that runs on the microcontroller (called a Teensy LC):
int overlayStatus = 0; // indicates whether to switch to title safe/proportional grid/off
void setup () {
// initialize the pushbutton pin as an input:
pinMode(0, INPUT_PULLUP);
pinMode(1, INPUT_PULLUP);
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
pinMode(4, INPUT_PULLUP);
pinMode(5, INPUT_PULLUP);
pinMode(6, INPUT_PULLUP);
pinMode(7, INPUT_PULLUP);
pinMode(13, OUTPUT);
Keyboard.begin();
}
void loop() {
/*EASY EASE
if (digitalRead(0) == LOW) {
Keyboard.press(KEY_F9);
do {}
while (digitalRead(0) == LOW);
delay (10);
Keyboard.releaseAll();
}*/
//CENTRE ANCHOR POINT AND CENTRE IN VIEWER
if (digitalRead(0) == LOW) {
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(KEY_LEFT_GUI);
Keyboard.press(KEY_HOME);
delay (10);
Keyboard.releaseAll();
Keyboard.press(KEY_LEFT_GUI);
Keyboard.press(KEY_HOME);
do {}
while (digitalRead(0) == LOW);
delay (10);
Keyboard.releaseAll();
}
//TIME REVERSE KEYFRAMES
if (digitalRead(1) == LOW) {
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press('y');
do {}
while (digitalRead(1) == LOW);
delay (10);
Keyboard.releaseAll();
}
//SELECT ALL AND SHOW KEYFRAMES/COLLAPSE
if (digitalRead(2) == LOW) {
Keyboard.press(KEY_LEFT_GUI);
Keyboard.press('a');
Keyboard.releaseAll();
delay(10);
Keyboard.press('u');
do {}
while (digitalRead(2) == LOW);
delay (10);
Keyboard.releaseAll();
}
/*SHOW OR HIDE GRAPH EDITOR
if (digitalRead(3) == LOW) {
Keyboard.press(KEY_LEFT_SHIFT);
Keyboard.press('E');
do {}
while (digitalRead(3) == LOW);
delay (10);
Keyboard.releaseAll();
}*/
//PLAY/stop
if (digitalRead(3) == LOW) {
Keyboard.press(32);
do {}
while (digitalRead(3) == LOW);
delay (10);
Keyboard.releaseAll();
}
//ADVANCE 1 FRAME
if (digitalRead(4) == LOW) {
Keyboard.press(KEY_PAGE_DOWN);
delay(150);
Keyboard.releaseAll();
}
//RETREAT 1 FRAME
if (digitalRead(5) == LOW) {
Keyboard.press(KEY_PAGE_UP);
delay(150);
Keyboard.releaseAll();
}
//TITLE SAFE/PROPORTIONAL GRID/NO OVERLAY
if (digitalRead(6) == LOW) {
if (overlayStatus == 0) {
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(39);
overlayStatus = 1;
do {}
while (digitalRead(6) == LOW);
delay (10);
Keyboard.releaseAll();
}
else if (overlayStatus == 1) {
Keyboard.press(39);
overlayStatus = 2;
do {}
while (digitalRead(6) == LOW);
delay (10);
Keyboard.releaseAll();
}
else if (overlayStatus == 2) {
Keyboard.press(39);
overlayStatus = 0;
do {}
while (digitalRead(6) == LOW);
delay (10);
Keyboard.releaseAll();
}
}
//RESIZE & REFRAME COMP VIEWER TO FIT
if (digitalRead(7) == LOW) {
Keyboard.print('.');
delay(10);
Keyboard.press(KEY_LEFT_SHIFT);
Keyboard.press('/');
do {}
while (digitalRead(7) == LOW);
delay (10);
Keyboard.releaseAll();
}
}
Tuesday, March 24, 2020
00711, return to the moon
This is a moon related dump (safe for work). It turned into a number of projects:
1. Just for the sake of making a moon.
2. to try to make a glowing moon shaped light (a cast plastic shell).
3. To add to the wall of boxes that I've put on the wall at work.
4. As a secret Santa (which went a bit turbo).
The process for making a light is:
Cover a polystyrene sphere with plaster of Paris.
Sculpt in craters and moon texture.
Make a silicone cast of the model.
Slip cast the mold by tipping fast curing resin into it and swilling it around and tipping out the remainder, then repeating, leaving a plastic shell, which can be lit from the inside.
More on the secret Santa in a mo
1. Just for the sake of making a moon.
2. to try to make a glowing moon shaped light (a cast plastic shell).
3. To add to the wall of boxes that I've put on the wall at work.
4. As a secret Santa (which went a bit turbo).
The process for making a light is:
Cover a polystyrene sphere with plaster of Paris.
Sculpt in craters and moon texture.
Make a silicone cast of the model.
Slip cast the mold by tipping fast curing resin into it and swilling it around and tipping out the remainder, then repeating, leaving a plastic shell, which can be lit from the inside.
More on the secret Santa in a mo
Tuesday, October 16, 2018
Saturday, October 13, 2018
Sunday, October 07, 2018
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